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- on exitFrame
- set the checkBoxAccess to 0
- set myButton to the clickOn
- repeat with n = 0 to 11
- if (the number of cast "first radio" + n) <> the castNum of sprite myButton then
- set the hilite of cast (the number of cast "first radio" + n) to 0
- end if
- end repeat
- set the hilite of cast "first radio" to 1
- go("$12")
- end
-